Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
25792
?
40765
?
13111
?
17480
?
18800
?
24111
?
11672
?
25201
?
21887
?
13362
Total damage to objectives
50607
24737
5363
6370
2069
16670
8612
8713
5505
506
Total damage to buildings
19538
383
4068
2065
1587
4792
0
2956
2364
153
Total damage shielded
0
0
0
0
339
0
0
0
0
781
Total heals on teammates
0
0
0
0
557
0
0
0
0
0

Abilities usage

in numbers

Crescent Strike (Q)

119xpressed

Pale Cascade (W)

43xpressed

Lunar Rush (E)

34xpressed

Moonfall (R)

9xpressed

?

Diana

Toughest Matchups

These champions counter Aatrox
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Galio
56.2%
201 Matches
?
Ahri
55.4%
520 Matches
?
Viktor
55.2%
261 Matches
?
Xerath
53.9%
152 Matches
?
Orianna
53.7%
177 Matches
?
Sylas
53.0%
349 Matches
?
Veigar
52.3%
396 Matches
?
Vex
52.1%
234 Matches
?
Malzahar
51.2%
412 Matches
?
Hwei
50.8%
185 Matches

Summoner spell

Most popular spells
?
?
51.0% WR(22031 Matches)
?
?
50.2% WR(7824 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
50.52% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Diana
?
Yasuo
2.43KDA1.50
0.50%Kill Participation0.29%
15Vision Score26
25,201Damage Dealt13,111
0Max CS Advantage53
47CS in First 10 Minutes76

Minions have varying gold values depending on their type, and the CS gap results in an approximate 557 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

loading...
1Max Level Lead2
Blue65,506G
Difference+5,950G
Red59,556G
?
16,023G
?
17,320G
?
11,426G
?
11,439G
?
9,298G
3,904G
6,525G
797G
4,582G
900G
12,119G
?
10,795G
?
12,223G
?
16,021G
?
8,398G
?